The third and final instalment of the series 'Games Britannia' is called 'Joystick Generation'. Once again we follow Woolley as he explores how digital games such as Pacman, evolved into some of the much more complex games that we play today, such as Grand Theft Auto.
Starting from the popular arcade games of the 1980's, we see how some of these games are still clearly visible roots in the games that we play today. Some are even based completely on them. We then see the first 3D games being commercially available, such as Lara Croft, in the 90s. This game was then compared to some of the more recent Tomb Raider games; here we see just how much games really have advanced over such a short period of time.
Having much more visible and distinguishable characters means that not only do we become addicted to the games, we become attached to the characters inside the game and are able to relate to them.
We start to see how games such as World Of Warcraft came about and just how incredible it is that we are able to play, communicate and make friends with people from the other side of the world from within games.